The constructor of Timeline
The constructor of Timeline
The custom target frame rate for this Timeline
The scalafx.animation.KeyFrames of this Timeline.
The constructor of Timeline
The constructor of Timeline
The custom target frame rate for this Timeline
Creates a new ScalaFX Timeline from a JavaFX Timeline.
Creates a new ScalaFX Timeline from a JavaFX Timeline.
JavaFX Timeline to be delegated.
Defines whether this Animation reverses direction on alternating cycles.
Defines whether this Animation reverses direction on alternating cycles. Default value: false.
Read-only variable to indicate current direction/speed at which the
Animation is being played.
Read-only variable to indicate current direction/speed at which the
Animation is being played. Default value: 0.0.
Defines the Animation's play head position.
Defines the Animation's play head position. Default value: 0ms.
Defines the number of cycles in this Animation.
Defines the number of cycles in this Animation. Default value: 0ms
Read-only variable to indicate the duration of one cycle of this
Animation: the time it takes to play from time 0 to the KeyFrame with
the largest time.
Read-only variable to indicate the duration of one cycle of this
Animation: the time it takes to play from time 0 to the KeyFrame with
the largest time. Default value: 1.0
Delays the start of an Animation.
Delays the start of an Animation. Default value: 0ms.
JavaFX Timeline to be delegated.
JavaFX Timeline to be delegated.
Verifies if a object is equals to this delegate.
Verifies if a object is equals to this delegate.
Object to be compared.
if the other object is equals to this delegate or not.
The delegate hashcode
Jumps to a predefined position in this Animation.
Jumps to a predefined position in this Animation.
the name of the cue point
Jumps to a given position in this Animation.
The scalafx.animation.KeyFrames of this Timeline.
The action to be executed at the conclusion of this Animation.
The action to be executed at the conclusion of this Animation.
Pauses the Animation.
Pauses the Animation.
Plays Animation from current position in the direction indicated by rate.
Plays Animation from current position in the direction indicated by rate.
A convenience method to play this Animation from a predefined position.
A convenience method to play this Animation from a predefined position.
name of the cue point
A convenience method to play this Animation from a specific position.
A convenience method to play this Animation from a specific position.
position where to play from
Plays an Animation from initial position in forward direction.
Plays an Animation from initial position in forward direction.
Defines the direction/speed at which the Animation is expected to be played.
Defines the direction/speed at which the Animation is expected to be played. Default value: 1.0
The status of the Animation.
The status of the Animation.
Stops the Animation and resets the play head to its initial position.
Stops the Animation and resets the play head to its initial position.
The target framerate is the maximum framerate at which this Animation will run, in frames per second.
The target framerate is the maximum framerate at which this Animation will run, in frames per second.
Returns the original delegate's toString() adding a [SFX] prefix.
Read-only variable to indicate the total duration of this Animation, including repeats.
Read-only variable to indicate the total duration of this Animation, including repeats. Default value: 0ms
Wraps a Timeline.