Class/Object

scalafx.scene

Scene

Related Docs: object Scene | package scene

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class Scene extends SFXDelegate[javafx.scene.Scene]

Wraps http://docs.oracle.com/javase/8/javafx/api/javafx/scene/Scene.html.

Source
Scene.scala
Linear Supertypes
SFXDelegate[javafx.scene.Scene], AnyRef, Any
Type Hierarchy
Ordering
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Inherited
  1. Scene
  2. SFXDelegate
  3. AnyRef
  4. Any
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Visibility
  1. Public
  2. All

Instance Constructors

  1. new Scene(parent: Parent, fill: Paint)

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    Creates a Scene for a specific root Node with a fill.

    Creates a Scene for a specific root Node with a fill.

    parent

    The root node of the scene graph

    fill

    The fill

  2. new Scene(parent: Parent, width: Double, height: Double, fill: Paint)

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    Creates a Scene for a specific root Node with a specific size and fill.

    Creates a Scene for a specific root Node with a specific size and fill.

    parent

    The root node of the scene graph

    width

    The width of the scene

    height

    The height of the scene

    fill

    The fill

  3. new Scene(width: Double, height: Double, depthBuffer: Boolean, antiAliasing: SceneAntialiasing)

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    Creates a Scene with a Group as parent, with a dimension of width and height, specifies whether a depth buffer is created for this scene and specifies the required scene anti-aliasing.

    Creates a Scene with a Group as parent, with a dimension of width and height, specifies whether a depth buffer is created for this scene and specifies the required scene anti-aliasing.

    width

    The width of the scene

    height

    The height of the scene

    depthBuffer

    The depth buffer flag

    antiAliasing

    The required scene anti-aliasing.

  4. new Scene(parent: Parent, width: Double, height: Double, depthBuffer: Boolean, antiAliasing: SceneAntialiasing)

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    Constructs a scene consisting of a root, with a dimension of width and height, specifies whether a depth buffer is created for this scene and specifies the required scene anti-aliasing.

    Constructs a scene consisting of a root, with a dimension of width and height, specifies whether a depth buffer is created for this scene and specifies the required scene anti-aliasing.

    parent

    The root node of the scene graph

    width

    The width of the scene

    height

    The height of the scene

    depthBuffer

    The depth buffer flag

    antiAliasing

    The required scene anti-aliasing.

  5. new Scene(width: Double, height: Double, depthBuffer: Boolean)

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    Creates a Scene with a Group as parent, with a dimension of width and height, and specifies whether a depth buffer is created for this scene.

    Creates a Scene with a Group as parent, with a dimension of width and height, and specifies whether a depth buffer is created for this scene.

    width

    The width of the scene

    height

    The height of the scene

    depthBuffer

    The depth buffer flag

  6. new Scene(parent: Parent, width: Double, height: Double, depthBuffer: Boolean)

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    Constructs a scene consisting of a root, with a dimension of width and height, and specifies whether a depth buffer is created for this scene.

    Constructs a scene consisting of a root, with a dimension of width and height, and specifies whether a depth buffer is created for this scene.

    parent

    The root node of the scene graph

    width

    The width of the scene

    height

    The height of the scene

    depthBuffer

    The depth buffer flag

  7. new Scene(parent: Parent, width: Double, height: Double)

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    Creates a Scene for a specific root Node with a specific size.

    Creates a Scene for a specific root Node with a specific size.

    parent

    The root node of the scene graph

    width

    The width of the scene

    height

    The height of the scene

  8. new Scene(parent: Parent)

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    Creates a Scene for a specific root Node.

    Creates a Scene for a specific root Node.

    parent

    The root node of the scene graph

  9. new Scene(width: Double, height: Double)

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    Creates a Scene with a Group as root Node with a specific size.

    Creates a Scene with a Group as root Node with a specific size.

    width

    The width of the scene

    height

    The height of the scene

  10. new Scene(delegate: javafx.scene.Scene = new jfxs.Scene(new jfxs.Group()))

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    Create a new ScalaFX Scene with JavaFX Scene as delegate.

    Create a new ScalaFX Scene with JavaFX Scene as delegate.

    delegate

    JavaFX Scene delegated. Its default value is a JavaFX Scene with a Group as root Node.

Value Members

  1. final def !=(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

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    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  4. def accelerators: ObservableMap[KeyCombination, Runnable]

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    Gets the list of accelerators for this Scene.

  5. def addMnemonic(m: Mnemonic): Unit

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    Registers the specified mnemonic.

    Registers the specified mnemonic.

    m

    The Mnemonic

  6. def antialiasing: SceneAntialiasing

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    Returns scene's antialiasing setting.

  7. final def asInstanceOf[T0]: T0

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    Definition Classes
    Any
  8. def camera: ObjectProperty[javafx.scene.Camera]

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    Specifies the type of camera use for rendering this Scene.

  9. def camera_=(v: Camera): Unit

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  10. def clone(): AnyRef

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  11. def content: ObservableList[javafx.scene.Node]

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    Returns Content's Node children from this Scene's root.

  12. def content_=(n: Node): Unit

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    Sets a Node child, replacing the prior content.

    Sets a Node child, replacing the prior content. If you want append to current content, use add or similar.

    n

    Node child to replace prior content.

  13. def content_=(c: Iterable[Node]): Unit

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    Sets the list of Nodes children from this Scene's root, replacing the prior content.

    Sets the list of Nodes children from this Scene's root, replacing the prior content. If you want append to current content, use add or similar.

    c

    list of Nodes children from this Scene's root to replace prior content.

  14. def cursor: ObjectProperty[javafx.scene.Cursor]

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    Defines the mouse cursor for this Scene.

  15. def cursor_=(v: Cursor): Unit

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  16. val delegate: javafx.scene.Scene

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    JavaFX Scene delegated.

    JavaFX Scene delegated. Its default value is a JavaFX Scene with a Group as root Node.

    Definition Classes
    SceneSFXDelegate
  17. def depthBuffer: Boolean

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    Retrieves the depth buffer attribute for this scene.

  18. def effectiveNodeOrientation: ReadOnlyObjectProperty[NodeOrientation]

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    The effective node orientation of a scene resolves the inheritance of node orientation, returning either left-to-right or right-to-left.

  19. final def eq(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  20. def equals(ref: Any): Boolean

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    Verifies if a object is equals to this delegate.

    Verifies if a object is equals to this delegate.

    ref

    Object to be compared.

    returns

    if the other object is equals to this delegate or not.

    Definition Classes
    SFXDelegate → AnyRef → Any
  21. def eventDispatcher: ObjectProperty[EventDispatcher]

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    Specifies the event dispatcher for this scene.

  22. def eventDispatcher_=(v: EventDispatcher): Unit

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  23. def fill: ObjectProperty[Paint]

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    Defines the background fill of this Scene.

  24. def fill_=(v: Paint): Unit

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  25. def finalize(): Unit

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  26. def focusOwner: ReadOnlyObjectProperty[javafx.scene.Node]

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    The scene's current focus owner node.

    The scene's current focus owner node. This node's "focused" variable might be false if this scene has no window, or if the window is inactive (window.focused == false).

    Since

    2.2

  27. def getChildren: ObservableList[javafx.scene.Node]

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    Returns Nodes children from this Scene's root.

  28. final def getClass(): Class[_]

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    Definition Classes
    AnyRef → Any
  29. def getMnemonics: ObservableMap[KeyCombination, ObservableList[Mnemonic]]

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    Gets the list of mnemonics for this Scene.

  30. def hashCode(): Int

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    returns

    The delegate hashcode

    Definition Classes
    SFXDelegate → AnyRef → Any
  31. def height: ReadOnlyDoubleProperty

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    The height of this Scene

  32. final def isInstanceOf[T0]: Boolean

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    Definition Classes
    Any
  33. def lookup(selector: String): Option[Node]

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    Looks for any node within the scene graph based on the specified CSS selector.

    Looks for any node within the scene graph based on the specified CSS selector.

    selector

    The css selector to look up

    returns

    A scala.Some containing the Node in the scene which matches the CSS selector, or scala.None if none is found.

  34. final def ne(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  35. def nodeOrientation: ObjectProperty[NodeOrientation]

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  36. def nodeOrientation_=(v: NodeOrientation): Unit

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  37. final def notify(): Unit

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    Definition Classes
    AnyRef
  38. final def notifyAll(): Unit

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    Definition Classes
    AnyRef
  39. def onContextMenuRequested: ObjectProperty[EventHandler[_ >: ContextMenuEvent]]

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    Defines a function to be called when a mouse button has been clicked (pressed and released) on this Scene.

  40. def onContextMenuRequested_=(v: EventHandler[_ >: ContextMenuEvent]): Unit

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  41. def onDragDetected: ObjectProperty[EventHandler[_ >: MouseEvent]]

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    Defines a function to be called when drag gesture has been detected.

  42. def onDragDetected_=(v: EventHandler[_ >: MouseEvent]): Unit

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  43. def onDragDone: ObjectProperty[EventHandler[_ >: DragEvent]]

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    Defines a function to be called when this Scene is a drag and drop gesture source after its data has been dropped on a drop target.

  44. def onDragDone_=(v: EventHandler[_ >: DragEvent]): Unit

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  45. def onDragDropped: ObjectProperty[EventHandler[_ >: DragEvent]]

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    Defines a function to be called when the mouse button is released on this Scene during drag and drop gesture.

  46. def onDragDropped_=(v: EventHandler[_ >: DragEvent]): Unit

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  47. def onDragEntered: ObjectProperty[EventHandler[_ >: DragEvent]]

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    Defines a function to be called when drag gesture enters this Scene.

  48. def onDragEntered_=(v: EventHandler[_ >: DragEvent]): Unit

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  49. def onDragExited: ObjectProperty[EventHandler[_ >: DragEvent]]

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    Defines a function to be called when drag gesture exits this Scene.

  50. def onDragExited_=(v: EventHandler[_ >: DragEvent]): Unit

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  51. def onDragOver: ObjectProperty[EventHandler[_ >: DragEvent]]

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    Defines a function to be called when drag gesture progresses within this Scene.

  52. def onDragOver_=(v: EventHandler[_ >: DragEvent]): Unit

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  53. def onInputMethodTextChanged: ObjectProperty[EventHandler[_ >: InputMethodEvent]]

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    Defines a function to be called when this Node has input focus and the input method text has changed.

  54. def onInputMethodTextChanged_=(v: EventHandler[_ >: InputMethodEvent]): Unit

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  55. def onKeyPressed: ObjectProperty[EventHandler[_ >: KeyEvent]]

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    Defines a function to be called when some Node of this Scene has input focus and a key has been pressed.

  56. def onKeyPressed_=(v: EventHandler[_ >: KeyEvent]): Unit

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  57. def onKeyReleased: ObjectProperty[EventHandler[_ >: KeyEvent]]

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    Defines a function to be called when some Node of this Scene has input focus and a key has been released.

  58. def onKeyReleased_=(v: EventHandler[_ >: KeyEvent]): Unit

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  59. def onKeyTyped: ObjectProperty[EventHandler[_ >: KeyEvent]]

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    Defines a function to be called when some Node of this Scene has input focus and a key has been typed.

  60. def onKeyTyped_=(v: EventHandler[_ >: KeyEvent]): Unit

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  61. def onMouseClicked: ObjectProperty[EventHandler[_ >: MouseEvent]]

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    Defines a function to be called when a mouse button has been clicked (pressed and released) on this Scene.

  62. def onMouseClicked_=(v: EventHandler[_ >: MouseEvent]): Unit

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  63. def onMouseDragEntered: ObjectProperty[EventHandler[_ >: MouseDragEvent]]

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    Defines a function to be called when a full press-drag-release gesture enters this Scene.

  64. def onMouseDragEntered_=(v: EventHandler[_ >: MouseDragEvent]): Unit

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  65. def onMouseDragExited: ObjectProperty[EventHandler[_ >: MouseDragEvent]]

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    Defines a function to be called when a full press-drag-release gesture exits this Scene.

  66. def onMouseDragExited_=(v: EventHandler[_ >: MouseDragEvent]): Unit

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  67. def onMouseDragOver: ObjectProperty[EventHandler[_ >: MouseDragEvent]]

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    Defines a function to be called when a full press-drag-release gesture progresses within this Scene.

  68. def onMouseDragOver_=(v: EventHandler[_ >: MouseDragEvent]): Unit

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  69. def onMouseDragReleased: ObjectProperty[EventHandler[_ >: MouseDragEvent]]

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    Defines a function to be called when a full press-drag-release gesture ends within this Scene.

  70. def onMouseDragReleased_=(v: EventHandler[_ >: MouseDragEvent]): Unit

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  71. def onMouseDragged: ObjectProperty[EventHandler[_ >: MouseEvent]]

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    Defines a function to be called when a mouse button is pressed on this Scene and then dragged.

  72. def onMouseDragged_=(v: EventHandler[_ >: MouseEvent]): Unit

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  73. def onMouseEntered: ObjectProperty[EventHandler[_ >: MouseEvent]]

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    Defines a function to be called when the mouse enters this Scene.

  74. def onMouseEntered_=(v: EventHandler[_ >: MouseEvent]): Unit

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  75. def onMouseExited: ObjectProperty[EventHandler[_ >: MouseEvent]]

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    Defines a function to be called when the mouse exits this Scene.

  76. def onMouseExited_=(v: EventHandler[_ >: MouseEvent]): Unit

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  77. def onMouseMoved: ObjectProperty[EventHandler[_ >: MouseEvent]]

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    Defines a function to be called when mouse cursor moves within this Scene but no buttons have been pushed.

  78. def onMouseMoved_=(v: EventHandler[_ >: MouseEvent]): Unit

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  79. def onMousePressed: ObjectProperty[EventHandler[_ >: MouseEvent]]

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    Defines a function to be called when a mouse button has been pressed on this Scene.

  80. def onMousePressed_=(v: EventHandler[_ >: MouseEvent]): Unit

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  81. def onMouseReleased: ObjectProperty[EventHandler[_ >: MouseEvent]]

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    Defines a function to be called when a mouse button has been released on this Scene.

  82. def onMouseReleased_=(v: EventHandler[_ >: MouseEvent]): Unit

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  83. def onRotate: ObjectProperty[EventHandler[_ >: RotateEvent]]

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    Defines a function to be called when user performs a rotation action.

    Defines a function to be called when user performs a rotation action.

    Since

    2.2

  84. def onRotate_=(v: EventHandler[_ >: RotateEvent]): Unit

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  85. def onRotationFinished: ObjectProperty[EventHandler[_ >: RotateEvent]]

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    Defines a function to be called when a rotation gesture ends.

    Defines a function to be called when a rotation gesture ends.

    Since

    2.2

  86. def onRotationFinished_=(v: EventHandler[_ >: RotateEvent]): Unit

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  87. def onRotationStarted: ObjectProperty[EventHandler[_ >: RotateEvent]]

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    Defines a function to be called when a rotation gesture starts.

    Defines a function to be called when a rotation gesture starts.

    Since

    2.2

  88. def onRotationStarted_=(v: EventHandler[_ >: RotateEvent]): Unit

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  89. def onScroll: ObjectProperty[EventHandler[_ >: ScrollEvent]]

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    Defines a function to be called when user performs a scrolling action.

  90. def onScrollFinished: ObjectProperty[EventHandler[_ >: ScrollEvent]]

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    Defines a function to be called when a Scroll gesture ends.

    Defines a function to be called when a Scroll gesture ends.

    Since

    2.2

  91. def onScrollFinished_=(v: EventHandler[_ >: ScrollEvent]): Unit

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  92. def onScrollStarted: ObjectProperty[EventHandler[_ >: ScrollEvent]]

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    Defines a function to be called when a Scroll gesture starts.

    Defines a function to be called when a Scroll gesture starts.

    Since

    2.2

  93. def onScrollStarted_=(v: EventHandler[_ >: ScrollEvent]): Unit

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  94. def onScroll_=(v: EventHandler[_ >: ScrollEvent]): Unit

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  95. def onSwipeDown: ObjectProperty[EventHandler[_ >: SwipeEvent]]

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    Defines a function to be called when a Swipe Down gesture starts.

    Defines a function to be called when a Swipe Down gesture starts.

    Since

    2.2

  96. def onSwipeDown_=(v: EventHandler[_ >: SwipeEvent]): Unit

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  97. def onSwipeLeft: ObjectProperty[EventHandler[_ >: SwipeEvent]]

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    Defines a function to be called when a Swipe Down gesture starts.

    Defines a function to be called when a Swipe Down gesture starts.

    Since

    2.2

  98. def onSwipeLeft_=(v: EventHandler[_ >: SwipeEvent]): Unit

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  99. def onSwipeRight: ObjectProperty[EventHandler[_ >: SwipeEvent]]

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    Defines a function to be called when a Swipe Right gesture starts.

    Defines a function to be called when a Swipe Right gesture starts.

    Since

    2.2

  100. def onSwipeRight_=(v: EventHandler[_ >: SwipeEvent]): Unit

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  101. def onSwipeUp: ObjectProperty[EventHandler[_ >: SwipeEvent]]

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    Defines a function to be called when a Swipe Up gesture starts.

    Defines a function to be called when a Swipe Up gesture starts.

    Since

    2.2

  102. def onSwipeUp_=(v: EventHandler[_ >: SwipeEvent]): Unit

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  103. def onTouchMoved: ObjectProperty[EventHandler[_ >: TouchEvent]]

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    Defines a function to be called when user performs a Touch Moved action.

    Defines a function to be called when user performs a Touch Moved action.

    Since

    2.2

  104. def onTouchMoved_=(v: EventHandler[_ >: TouchEvent]): Unit

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  105. def onTouchPressed: ObjectProperty[EventHandler[_ >: TouchEvent]]

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    Defines a function to be called when user performs a Touch Pressed action.

    Defines a function to be called when user performs a Touch Pressed action.

    Since

    2.2

  106. def onTouchPressed_=(v: EventHandler[_ >: TouchEvent]): Unit

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  107. def onTouchReleased: ObjectProperty[EventHandler[_ >: TouchEvent]]

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    Defines a function to be called when user performs a Touch Released action.

    Defines a function to be called when user performs a Touch Released action.

    Since

    2.2

  108. def onTouchReleased_=(v: EventHandler[_ >: TouchEvent]): Unit

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  109. def onTouchStationary: ObjectProperty[EventHandler[_ >: TouchEvent]]

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    Defines a function to be called when user performs a Touch Stationary action.

    Defines a function to be called when user performs a Touch Stationary action.

    Since

    2.2

  110. def onTouchStationary_=(v: EventHandler[_ >: TouchEvent]): Unit

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  111. def onZoom: ObjectProperty[EventHandler[_ >: ZoomEvent]]

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    Defines a function to be called when user performs a Touch action.

    Defines a function to be called when user performs a Touch action.

    Since

    2.2

  112. def onZoomFinished: ObjectProperty[EventHandler[_ >: ZoomEvent]]

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    Defines a function to be called when a Zoom gesture ends.

    Defines a function to be called when a Zoom gesture ends.

    Since

    2.2

  113. def onZoomFinished_=(v: EventHandler[_ >: ZoomEvent]): Unit

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  114. def onZoomStarted: ObjectProperty[EventHandler[_ >: ZoomEvent]]

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    Defines a function to be called when a Zoom gesture starts.

    Defines a function to be called when a Zoom gesture starts.

    Since

    2.2

  115. def onZoomStarted_=(v: EventHandler[_ >: ZoomEvent]): Unit

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  116. def onZoom_=(v: EventHandler[_ >: ZoomEvent]): Unit

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  117. def removeMnemonic(m: Mnemonic): Unit

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    Unregisters the specified mnemonic.

    Unregisters the specified mnemonic.

    m

    The Mnemonic to be removed.

  118. def root: ObjectProperty[javafx.scene.Parent]

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    Returns the root Node of the scene graph

  119. def root_=(v: Parent): Unit

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    Sets the root Node of the scene graph

  120. def snapshot(callback: (SnapshotResult) ⇒ Unit, image: WritableImage): Unit

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    Takes a snapshot of this scene at the next frame and calls the specified callback method when the image is ready.

    Takes a snapshot of this scene at the next frame and calls the specified callback method when the image is ready.

    callback

    A function to be called when the image is ready.

    image

    The writable image that will be used to hold the rendered scene.

    Since

    2.2

  121. def snapshot(image: WritableImage): WritableImage

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    Takes a snapshot of this scene and returns the rendered image when it is ready.

    Takes a snapshot of this scene and returns the rendered image when it is ready.

    image

    The writable image that will be used to hold the rendered scene.

    returns

    the rendered image

    Since

    2.2

  122. def startDragAndDrop(transferModes: TransferMode*): Dragboard

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    Confirms a potential drag and drop gesture that is recognized over this Scene.

    Confirms a potential drag and drop gesture that is recognized over this Scene.

    transferModes

    The supported TransferMode(s) of this Node

    returns

    A Dragboard to place this Scene's data on

  123. def startFullDrag(): Unit

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    Starts a full press-drag-release gesture with this scene as gesture source.

  124. def stylesheets: ObservableList[String]

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    Gets an observable list of string URLs linking to the stylesheets to use with this Parent's contents.

  125. def stylesheets_=(c: Iterable[String]): Unit

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    Sets the list of stylesheets URLs, replacing the prior content.

    Sets the list of stylesheets URLs, replacing the prior content. If you want append to current content, use add or similar.

    c

    list of stylesheets URLs to replace prior content.

  126. final def synchronized[T0](arg0: ⇒ T0): T0

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    Definition Classes
    AnyRef
  127. def toString(): String

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    returns

    Returns the original delegate's toString() adding a [SFX] prefix.

    Definition Classes
    SFXDelegate → AnyRef → Any
  128. def userAgentStylesheet: ObjectProperty[String]

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    The URL of the user-agent stylesheet that will be used by this Scene in place of the the platform-default user-agent stylesheet.

    The URL of the user-agent stylesheet that will be used by this Scene in place of the the platform-default user-agent stylesheet. If the URL does not resolve to a valid location, the platform-default user-agent stylesheet will be used.

    For additional information about using CSS with the scene graph, see the CSS Reference Guide.

    returns

    The URL of the user-agent stylesheet that will be used by this SubScene, or null if has not been set.

  129. def userAgentStylesheet_=(url: String): Unit

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    Set the URL of the user-agent stylesheet that will be used by this Scene in place of the the platform-default user-agent stylesheet.

    Set the URL of the user-agent stylesheet that will be used by this Scene in place of the the platform-default user-agent stylesheet. If the URL does not resolve to a valid location, the platform-default user-agent stylesheet will be used.

    For additional information about using CSS with the scene graph, see the CSS Reference Guide.

    url

    The URL is a hierarchical URI of the form [scheme:][//authority][path]. If the URL does not have a [scheme:] component, the URL is considered to be the [path] component only. Any leading '/' character of the [path] is ignored and the [path] is treated as a path relative to the root of the application's classpath.

  130. final def wait(): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  131. final def wait(arg0: Long, arg1: Int): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  132. final def wait(arg0: Long): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  133. def width: ReadOnlyDoubleProperty

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    The width of this Scene

  134. def window: ReadOnlyObjectProperty[Window]

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    The Window for this Scene

  135. def x: ReadOnlyDoubleProperty

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    The horizontal location of this Scene on the Window.

  136. def y: ReadOnlyDoubleProperty

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    The vertical location of this Scene on the Window.

Inherited from SFXDelegate[javafx.scene.Scene]

Inherited from AnyRef

Inherited from Any

Ungrouped