Create a player for a specific media.
The interval between spectrum updates in seconds.
A listener for audio spectrum updates.
The number of bands in the audio spectrum.
The sensitivity threshold in decibels; must be non-positive.
Whether playing should start as soon as possible.
The balance, or left-right setting, of the audio output.
The current buffer position indicating how much media can be played without stalling the MediaPlayer.
The number of completed playback cycles.
The current rate of playback regardless of settings.
The current media playback time.
The number of times the media will be played.
The amount of time between the startTime and stopTime of this player.
JavaFX object to be wrapped.
JavaFX object to be wrapped.
Verifies if a object is equals to this delegate.
Verifies if a object is equals to this delegate.
Object to be compared.
if the other object is equals to this delegate or not.
Observable property set to a MediaException if an error occurs.
The delegate hashcode
Retrieves the Media instance being played.
Whether the player audio is muted.
Event handler invoked when the player currentTime reaches stopTime and is not repeating.
Event handler invoked when an error occurs.
Event handler invoked when the status changes to HALTED.
Event handler invoked when the player currentTime reaches a media marker.
Event handler invoked when the status changes to PAUSED.
Event handler invoked when the status changes to PLAYING.
Event handler invoked when the status changes to READY.
Event handler invoked when the player currentTime reaches stopTime and will be repeating.
Event handler invoked when the status changes to STALLED.
Event handler invoked when the status changes to STOPPED.
The rate at which the media should be played.
The time offset where media should start playing, or restart from when repeating.
The current state of the MediaPlayer.
The time offset where media should stop playing or restart when repeating.
Returns the original delegate's toString()
adding a [SFX]
prefix.
The total amount of play time if allowed to play until finished.
The volume at which the media should be played.