class
PhongMaterial extends Material with SFXDelegate[javafx.scene.paint.PhongMaterial]
Instance Constructors
-
new
PhongMaterial(diffuseColor: Color, diffuseMap: Image, specularMap: Image, bumpMap: Image, selfIlluminationMap: Image)
-
new
PhongMaterial(diffuseColor: Color)
-
new
PhongMaterial(delegate: javafx.scene.paint.PhongMaterial = new jfxsp.PhongMaterial())
Value Members
-
final
def
!=(arg0: Any): Boolean
-
final
def
##(): Int
-
final
def
==(arg0: Any): Boolean
-
final
def
asInstanceOf[T0]: T0
-
-
def
bumpMap_=(v: Image): Unit
-
def
clone(): AnyRef
-
val
delegate: javafx.scene.paint.PhongMaterial
-
def
diffuseColor: ObjectProperty[javafx.scene.paint.Color]
-
def
diffuseColor_=(v: javafx.scene.paint.Color): Unit
-
-
def
diffuseMap_=(v: Image): Unit
-
-
-
def
finalize(): Unit
-
final
def
getClass(): Class[_]
-
def
hashCode(): Int
-
final
def
isInstanceOf[T0]: Boolean
-
-
final
def
notify(): Unit
-
final
def
notifyAll(): Unit
-
def
selfIlluminationMap: ObjectProperty[Image]
-
def
selfIlluminationMap_=(v: Image): Unit
-
def
specularColor: ObjectProperty[javafx.scene.paint.Color]
-
def
specularColor_=(v: javafx.scene.paint.Color): Unit
-
-
def
specularMap_=(v: Image): Unit
-
-
def
specularPower_=(v: Double): Unit
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
-
def
toString(): String
-
final
def
wait(): Unit
-
final
def
wait(arg0: Long, arg1: Int): Unit
-
final
def
wait(arg0: Long): Unit
Inherited from SFXDelegate[javafx.scene.paint.PhongMaterial]
The PhongMaterial class provides definitions of properties that represent a form of Phong shaded material.